el que tiene pinta es el
AvsB: PMC Warfare (estilo bf2)
Some of the features:
- True playerskill based handling of firearms - practice makes perfect.
- Multiple game modes including VIP duty, surgical strike operations and large scale full-out conflicts.
- Player customizable weapon loadouts for maximum control over favourite armament in specific situations and missions.
- Dynamic battlefields and scenery, including non static setup of objects. No more pre-determined pixelaiming!
- Map persistent economy for upgrades and loadout choices of firearms.
- Variable map sizes and loadout, to support everything between 2 to 32 players.
- Accurate damage modeling and handling of firearms and gear - no artificially forced balancing on behaivor instead of cost.
- Multisegmented and multilayered collision meshes for true damage modeling of weapon penetrations and differences between 'barely hits' and 'dead on hits'.
For more information:
Portal-page:
http://www.digitalsoftware.se/projects/avsb/
Projects-page:
http://www.digitalsoftware.se/projects/index.php?pid=167
Forum-section:
http://www.digitalsoftware.se/forum/index.php?f=47
Available jobs:
http://www.digitalsoftware.se/jobs/
DevBlog:
http://devblogs.digitalsoftware.se/avsb/
PD: gracias dany por el sticky :P